Realistic weapon damage fallout new vegas

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Lastly, I would like to see the return of companions with one change: you should be able to have two-humanoid companions or two mechanical companions if you want to, instead of being required to choose one of each type. Also, I would like to see the return of the concept of several weapon schematics that can be upgraded ala Fallout 3 (example: Rock-It Launcher which could shoot Teddy Bears…). The same goes for VATS not fully pausing like it did in Fallout 3, meaning enemies could keep moving and throwing grenades was a Craps shoot. IMHO, not getting a Perk every level was a bit of a slap in the face. I didn’t like the way the Perk System or VATS system worked in Fallout: New Vegas. I hope Bethesda brings back both the Perk system from Fallout 3 (instead of Fallout:New Vegas) and the VATS system from Fallout 3.